Bytecode
Structure
OpcodeDataLength
Data[0]
Data[...]
Quick example of bytecode
Start stop pattern #x // demarre le pattern à la prochaine mesure
Load register A with X
Get register
Load Into B
Add A,B
Etc
Example of file
PMG_VERSION;1.2
// static (definitions)
// ESA : Every object in PMG is given a FSM, wich can be used or not
DEF OBJECT; Object_Album
DEF STATE; State1_Intro
DEF ENTRYACTION
START_FSM; Object_song; calm // start FSM "song" with 1 parameter (for example "color")
WAIT_END_FSM; Object_Song
END DEF
DEF TRANSITION; State1_intro;State2
Xxx
SET;transition_condition_value; true
END DEF
END DEF
DEF STATE; state2_Song
Xxx
END DEF
DEF STATE; state3_Intermede
Xxx
END DEF
SET_INIT; State1_intro
DEF FSM Object_Song:
DEF state; STATE1
Def entry action
START_FSM; Object_Section; sunny
END DEF
END DEF
// Dynamic (execution)
// main
NEW; Object_Album
NEW; Object_Song
NEW; Object_Section
NEW; etc
START_FSM; Object_Album
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